Resume
NADINE MALAN
3D Character Artist
Dedicated Artist with a foundation in traditional sculpture and experience working on student-directed games. Passionate about learning, sharing knowledge, and nerding out over the latest tech in the games industry.
CONTACT
Orange County, CA, USA
EXPERIENCE
Character Art Pathfinder Intern
Electronic Arts, Respawn Entertainment
May 2023 - August 2023
Star Wars Jedi: Survivor Team. I was also an Intern Squad Leader.
• Responsible for sculpting, modeling, unwrapping, and texturing a character
• Followed the artistic direction set by art leads while actively collaborating across departments to ensure designs aligned with gameplay vision
• Assisted EA’s Next-Gen Talent team through planning and co-hosting events such as the Intern Summer Olympics, an Apex Legends Tournament, and Intern Social Hours
PROJECTS
3D Character Artist
Bulbank Production (USC)
Nov 2023 - Present
Student film production in collaboration with USC.
• Responsible for modeling and unwrapping characters from provided concept art
3D Character Artist/Technical Animator
March 2022 - June 2022
3D third-person indie horror platformer. Team of 40 people. Available on Steam.
• Established the project's character art pipeline
• Responsible for sculpting, modeling, and unwrapping characters
• Held ownership of character weight skinning and rig development
• Provided Maya mentorship and feedback to fellow artists
3D Character Artist/Technical Animator
Epic Mega Grants: Visualization of Costume History For Game
August 2021, March 2022
A collection of 3D historical costumes for games created to teach costume terms
• Sculpted and modeled a game-ready outfit from provided concept
• Rigged and animated the outfit in Maya
PBR Texture Artist
Sep 2021 - Apr 2022
3D third-person indie space CRPG. Team of 16 people. Released Q2 2022.
• Textured Assets using Substance Painter
• Implemented and tracked 48 assets in Unity
• Managed and assigned tasks to 9 artists
• Assisted in planning and leading weekly team meetings
3D Prop Artist
The Iconic House on Redwood Hill
Sep 2021 - Mar 2022 (7 months)
3D first-person indie narrative game. Team of 20 people. Released Q2 2022.
• Modeled, unwrapped, and textured props from provided concepts
3D Character Artist
Fists of Yuri
May 2020 - Nov 2021
A retro-inspired arcade fighting game. Team of 5 people. Project Canceled.
• Responsible for modeling, unwrapping, and texturing characters
NOTABLE GAME JAMS
3D Artist/Programmer
• Modeled, rigged, and animated the player character in Maya
• Wrote and implemented scripts in Unity
3D Artist/Programmer
Bubble Bubble Boyfriend Trouble
• Modeled, rigged, and animated the player character in 3ds Max
• Wrote and implemented scripts for game mechanics and UI in Unity
EDUCATION
Bachelor of Fine Arts in Game Art 2018 -2022
Minor in Sculpture
Laguna College of Art and Design, Laguna Beach, CA
Associate in Arts, French 2023 - Present
Irvine Valley College, Irvine, CA
currently attending part-time in the evenings
Member of the IVC Game Developers Club, Board Game Club, Future Educators Club, and French Club
Vertex School 2022
Armor for Games - Paul Widelski
Character Art - Ryan Kingslien
SKILLS
3D Modeling • Retopologizing
PBR + Handpainted Texturing
Rigging • Simple Animation
Digital + Traditional Sculpture
UV Mapping • Character Design
TECHNICAL
• 4+ years of experience in
3ds Max
Maya
ZBrush,
Photoshop
Unity
• 3+ years of experience in
Marvelous Designer
Substance Painter
Substance Designer
3DCoat
Unreal Engine
• Adheres and adapts to projects’ differing art stylization guidelines
COLLABORATION
• Enthusiastically seeks out feedback to deliver the highest quality work
• Collaborates via email/phone, Discord, Slack, Trello, etc - to ensure open communication, ongoing feedback, and revisions to meet team needs
CERTIFICATION
Adult and Pediatric First Aid/CPR/AED
American Red Cross
Certificate ID: 012MDH8
Valid Nov 2022 - Nov 2024
LANGUAGES
English (native)
Afrikaans (native)
French (A1)